Home » Feon – From Nordic to Tropic [4k, Download, 1.12 & 1.16+, Multibiome, Java & Bedrock, Minecraft Survival World / RPG Map]
Feon is a realistic Minecraft island... it's 4 km by 4 km made by McMeddon. It's a rugged Nordic Island with multiple huge snow covered mountain ranges, taiga/spruce; oak; (new) birch; and (new) jungle forests, huge cliffs, huge plains, a dry land, dry coast and custom arctic region in the north. A new dedicated river system that flow from the mountains all the way to the sea, which crosses through the huge lands of this island. A brand-new biome deployment system that grades custom biomes from cold(north) to hot (south). Take a boat and cross the ocean with a near-seamless transition to the default Minecraft(java).
Feon is a realistic Minecraft island… it’s 4 km by 4 km made by McMeddon. It’s a rugged Nordic Island with multiple huge snow covered mountain ranges, taiga/spruce; oak; (new) birch; and (new) jungle forests, huge cliffs, huge plains, a dry land, dry coast and custom arctic region in the north. A new dedicated river system that flow from the mountains all the way to the sea, which crosses through the huge lands of this island. A brand-new biome deployment system that grades custom biomes from cold(north) to hot (south). Take a boat and cross the ocean with a near-seamless transition to the default Minecraft(java).
Patreon Village included (with all active Patreons from 2021 Jan 28)
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Wallpapers
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General
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Download
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Map Size 4000×4000
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Exported for 1.16 Java
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Exported for 1.12 Java
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Exported for 1.16 Bedrock
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Caves, Ores
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structures or strongholds (on 1.16 Maps) [+dungeons are located at the center of the world]
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Biomes
1.12
1.16
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Custom Arctic Biomes
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Custom Taiga Biomes
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Custom Tempered Biomes
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Custom Flower Biome
✅ but no 1.16 Flowers
✅ cornflower & sweetberry bush might be missing
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Custom Tropic Biomes
✅ but no vines and bamboo
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Custom Drylands Biomes
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Custom River Biomes
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Custom Ocean Biome
❌ 1.12 Does not support water plants
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Custom Warm Ocean Biome
❌ 1.12 Does not support 1.14 water coral plants
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Foliage
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Custom Birch Trees
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Custom Oak Trees
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Custom Spruce Trees
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Custom Taiga Trees
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Custom Jungle Trees
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Custom bushes
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Bamboo (1.16 Maps)
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Landscape features
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Water Level 62 (Minecraft Default is 62)
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Dedicated Rivers
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Rocks and boulders
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custom biomes (new)
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custom coast
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custom cliffs
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custom mountains
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custom sea floor
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custom underground
Minecraft Maps Java Installation Guide
Download map by clicking the yellow button at the top right of the description.
On Windows, use keys Windows+R and then typing “%appdata%/.minecraft/saves/” into the command line. (On a Mac, your save files are in: ~/Library/Application Support/minecraft/saves/). This will open the saves folder
Drag your downloader map (after unzip or unrar) in the zip/rar folderMap into saves folder.
With each new map i try to develop, evolve or refine a technique. See all my maps as rapid prototype maps.
📀 Nodes: new Biome node distribution system
📀 Nodes: new forest generation node system cuppled to biomes
📀 Nodes: + new onion forest system (outer layer: smaller trees, core forest: Megatrees)
📀 Nodes: River system redone – less noise blocks, more dedicated rivers, less error’d areas
📀 Worldpainter: Added dozens of new biomes to shift away from the megabiomes
📀 Assets: Build over 300 new assets and a good new part is included in this map as a test: Birch tree´s – Dead trees – new rocks
Thoughts on this Map:
I used in the past a different more “global” technique to distribute vegetation, but lately, i thought about creating “every biome”. But I questioned myself on how to distribute them in a procedural way. There are 70-ish+ Biomes total… so handpicking/painting every bit wouldn’t be an option, so I looked for an approach that feels … natural. And here we are, with my first attempt, using the latitude (I think) and “climates” to determine where biomes should go.
It’s currently separated into 6 Regions: Arctic, Taiga, temperate, warm, tropical, and dry/desert
I think it’s a good start to evolve more biomes from it, but I also think it can be improved in a few various ways. For example, I’m trying to figure out how to integrate land formations like mountains and rivers taking part in the distribution. Generating areas or forming the biomes around/according to formations. And having like a “weather influence” that directs parts of the growth of the foliage, as well as diversifying more of it. A huge part is also the ocean.. that will need more attention in the future for sure!, it’s currently pretty simple, but I would like to add all the nice aquatic stuff from the default Minecraft, but that’s for another day
Possible questions:
🞂 Which Programs did you use?
WorldPainter Gaea WorldEdit
🞂 How long did it take to make it? initial session of about 36 hours, but has been build on node structure that took around 20h of development + 5h of rendering
🞂Did you make those assets? Yes, they are enhanced default tree’s and assets I made.
🞂 What are your plans with these maps? These are adventure maps, survival maps, creative maps for you to build, play and explore. For my part, i gain new techniques and experience with every new map, building on that for the next and making map by map better maps.
🞂 Do you do commissions? No – since i dont have the time for the additional workload. My Current workload with management, development and content creation is pretty packed already, but I plan do once or twice a public project per month. For these I’m up for collaborations with people, and teams. So write me on PlanetMinecraft (not discord) about it!
🞂 PMC Member: “[…] Out of curiosity, if someone else uses your world to build things in and wanted to share, do you just request a credit?”
Yes always – please credit the origins of work / the creator. (people want to know where to find the stuff)
Redistributing or selling my Intellectual Property without consent is not allowed.
Showcase Submissions are allowed
(Backside info: I’ve spent hundreds of hours to achieve the knowledge to create those maps. And can spend days on creating each Map. For the casual people: I encourage you to play..test and build on these maps. I actually like to see what you can do on/with them. I see my maps as canvases for people to explore and enjoy… what i don’t like is when people just plainly say: I made that canvas , that’s mine. [analogy end] It’s IP theft, disrespectful, and ungodly frustrating to deal with. And there are either Kids who just entered the internet and dont know better and there are 3rd Parties that do that intentionally)
FAQ
What is this map about?
"Feon is a custom Minecraftmap. Its suited for Survival, RPG and other bigscale Gamemodes. Feon is a realistic Minecraft island... it's 4 km by 4 km made by McMeddon. It's a rugged Nordic Island with multiple huge snow covered mountain ranges, taiga/spruce; oak; (new) birch; and (new) jungle forests, huge cliffs, huge plains, a dry land, dry coast and custom arctic region in the north. A new dedicated river system that flow from the mountains all the way to the sea, which crosses through the huge lands of this island. A brand-new biome deployment system that grades custom biomes from cold(north) to hot (south). Take a boat and cross the ocean with a near-seamless transition to the default Minecraft(java). "
How big is the map?
4000x4000 Block
Which Features are included?
✅ Exported for 1.16 Java, ✅ Exported for 1.12 Java, ✅ Exported for 1.16 Bedrock, ✅ Caves, Ores, ✅ structures or strongholds (on 1.16 Maps) [+dungeons are located at the center of the world], ✅ Custom Arctic Biomes, ✅ Custom Tempered Biomes, ✅ Custom Birch Trees, ✅ Custom Oak Trees, ✅ Custom Spruce Trees, ✅ Custom Taiga Trees, ✅ Water Level 62 (Minecraft Default is 62), ✅ Dedicated Rivers, ✅ Rocks and boulders, ✅ custom biomes (new), ✅ custom coast, ✅ custom cliffs, ✅ custom mountains, ✅ custom sea floor, ✅ custom underground
Ixellior is a realistic Minecraft island with custom biomes adjusted for RTX… it’s 3 km by 3 km made by McMeddon. It’s a rugged Cliffed Island with multiple huge snow covered mountain ranges, taiga/spruce; oak; birch; and mushroom forests, huge cliffs, a Desert, a huge volcano and a custom arctic region in the north. Dedicated river systems that flow from the mountains all the way to the sea, which crosses through the huge lands of this island. Explore along the paths that connect the world or take a boat and cross the ocean with a near-seamless transition to the default Minecraft (java).
Hamerian is a realistic Minecraft island with custom biomes … it’s 4 km by 4 km made by McMeddon. It’s a clean eroded Island with multiple huge snow covered mountain ranges, taiga/spruce; oak; birch forests, huge cliffs, a Desert, a huge volcano and a custom arctic region in the north. Dedicated river systems that flow from the mountains all the way to the sea, which crosses through the huge lands of this island. Explore along the paths that connect the world or take a boat and cross the ocean with a near-seamless transition to the default Minecraft (java).
Genboan is a realistic Minecraft island. It’s 4 km by 4 km made by McMeddon. It’s a rugged Nordic Island with multiple huge snow covered mountain ranges, taiga/spruce; oak; (new) birch; and (new) jungle forests, huge cliffs, huge plains, dry coast and custom arctic region in the north. A dedicated river system that flow from the mountains all the way to the sea, which crosses through the huge lands of this island. A brand-new biome deployment system that grades custom biomes from cold(north) to hot (south). Take a boat and cross the ocean with a near-seamless transition to the default Minecraft(java).
Emion is a realistic Minecraft island… it’s 4 km by 4 km made by McMeddon. It’s a rugged Island with multiple huge mountain ranges, spruce; oak; birch(new) ; and Jungle alive / dead forests (new), huge cliffs, dezent plains, a dry land, dry coast and custom vegetation and a snowy tundra. A new river system that flow from the mountains all the way to the sea, which crosses through the huge lands of this island. Take a boat and cross the ocean with a near-seamless transition to the default Minecraft (in java)
Bamerian is a realistic Minecraft island… it’s 4 km by 4 km made by McMeddon. It’s a rugged Island with a huge mountain range, forests, oak trees, huge cliffs, small plains, a dry lands, dry coast and custom vegetation. Rivers that flow from the mountains all the way to the sea, which crosses through the huge lands of this island. Take a boat and cross the ocean with a near-seamless transition to the default Minecraft
Depano is a realistic Minecraft island… it’s 4 km by 4 km made by McMeddon. It’s a rugged Island with multiple huge mountain ranges, spruce; oak; (new) birch; and (new) dead forests, huge cliffs, huge plains, a dry land, dry coast and custom vegetation. A new river system that flow from the mountains all the way to the sea, which crosses through the huge lands of this island. Take a boat and cross the ocean with a near-seamless transition to the default Minecraft
Mesotan is a realistic Minecraft island… it’s 4 km by 4 km made by McMeddon. It’s an Island that is ” hardly eroded and transformed in the creation process. A custom realistic mega biome world with a huge mountain range, forests, oak trees, huge cliffs, small plains, a dry lands, desert coast and custom vegetation. Rivers that flow from the mountains all the way to the sea, which crosses through the huge lands of this island. Take a boat and cross the ocean with a near-seamless transition to the default Minecraft
Itoro is a realistic Minecraft island… it’s 5 km by 5 km made by McMeddon. It’s an Island that is “originally shaped like a star”. But hardly eroded and transformed in the creation process. A custom realistic mega multi biome world with a huge mountain range, forests, mixed spruce & oak trees, huge cliffs, plains, Nether lands, a dry graveled coast and custom vegetation. Rivers that flow from the mountains all the way to the sea, which crosses through the huge plains of this island. And a huge Village with dozens of Citizens. Take a boat and cross the ocean with a near-seamless transition to the default Minecraft
Habiday is a realistic Minecraft island… it’s 5 km by 5 km made by McMeddon. It’s an Island that is “originally shaped like the number twentythree”. But hardly eroded and transformed in the creation process. A custom realistic mega multi biome world with a huge mountain range, forests, mixed spruce & oak trees, huge cliffs, plains, a dry graveled coast and custom vegetation. Rivers that flow from the mountains all the way to the sea, which crosses through the huge plains of this island. And a huge Village with dozens of Citizens. Take a boat and cross the ocean with a near-seamless transition to the default Minecraft
Genroll is a realistic Minecraft island… it’s 5 km by 5 km made by McMeddon. It’s an Island that is “originally shaped like the number twentytwo”. But hardly eroded and transformed in the creation process. A custom realistic mega biome world with a huge mountain range, forests, mixed spruce & oak trees, huge cliffs, plains, a dry graveled coast and custom vegetation. Rivers flow from the mountains all the way to the sea, which crosses through the huge plains of this island. Take a boat and cross the ocean with a near-seamless transition to the default Minecraft
Feria is a realistic Minecraft island… it’s 5 km by 5 km made by McMeddon. It’s an Island that is “originally shaped like the number twentyone”. But hardly eroded and transformed in the creation process. A custom realistic mega biome world with a huge Vulcano lava rivers, forests, mixed spruce & oak trees, huge mountains, plains, a rough coast and custom vegetation. Rivers flow from the mountains all the way to the sea, which crosses through the huge plains of this island. Take a boat and cross the ocean with a near-seamless transition to the default Minecraft
Eteral is a realistic Minecraft island… it’s 4 km by 4 km made by McMeddon. It’s an Island that is “originally shaped like the number twenty”. But hardly eroded and transformed in the creation process. A custom realistic mega biome world with forests, mixed spruce & oak trees, huge snow mountains, snowy plains, a rough coast and custom vegetation. Rivers flow from the mountains all the way to the sea, which crosses through the huge plains of this island. Take a boat and cross the ocean with a near-seamless transition to the default Minecraft
Dekan is a realistic Minecraft island… it’s 4 km by 4 km made by McMeddon. It’s an Island that is “originally shaped like the number nineteen”. But hardly eroded and transformed in the creation process. A custom realistic multi biome world with forests, mixed spruce& oak trees, huge snow mountains, a plains, a dryland and custom vegetation. The custom shape enables many beaches, little sandbanks islands and multiple bay areas. River flow from the mountains all the way to the sea, that cross through the huge plains of this island. Take a boat and cross the ocean with a near seamless transition to the default Minecraft work
Cendar is a realistic Minecraft island… it’s 4 km by 4 km made by McMeddon. It’s an Island that is “originally shaped like the number eightteen”. But hardly eroded and transformed in the creation process. A custom realistic multi biome world with forests, mega spruce trees, huge snow mountains, a plains, a dryland and custom vegetation. The custom shape enables many beaches, little sandbanks islands and multiple bay areas. River flow from the mountains all the way to the sea, that cross through the huge plains of this island. Take a boat and cross the ocean with a near seamless transition to the default Minecraft work
Kanberg is a realistic Minecraft island… it’s 4 km by 4 km made by McMeddon. It’s an Island that is “originally shaped like the number seventeen”. But hardly eroded and transformed in the creation process. A custom realistic multi biome world with forests,, jungle, huge snow mountains, a desert, a dryland and new vegetation. The custom shape enables many beaches, little sandbanks islands and multiple bay areas. River flow from the mountains all the way to the sea, that cross through the huge plains of this island. Take a boat and cross the ocean with a near seamless transition to the default Minecraft work
Teron is a realistic minecraft island… it’s 4 km by 4 km made by McMeddon. It’s an Island that is “originally shaped like the number sixteen “. But hardly eroded and transformed in the creation process. A custom realistic snow world with forests, a rough snowy Ice mountains and new vegetation. The custom shape enables many beaches, little sandbanks islands and multiple bay areas. River flow from the mountains all the way to the sea, that cross through the huge plains of this island.
Zion is a realistic Minecraft island… it’s 4 km by 4 km made by McMeddon. It’s an Island that is “originally shaped like the number fifteen”. But hardly eroded and transformed in the creation process. This world is dominated by its huge spike mountains strong eroded cliffs and wide areas around the island. Travel from the Patreons Village all the way to the huge see´s above the sea level. Find a custom realistic world with custom forests, a rough snowy mountain and new vegetation. The custom shape enables many beaches, little sandbanks islands and multiple bay areas. River flow from the mountains all the way to the sea, that cross through the huge plains of this island.
Rokhall is a realistic Minecraft island… it’s 4 km by 4 km made by McMeddon. It’s an Island that is “originally shaped like the number fourteen”. But hardly eroded and transformed in the creation process. This world is dominated by its Red mountains strong cliffs and wide areas around the island. Find a custom realistic world with custom forests, a rough snowy mountain and new vegetation. The custom shape enables many beaches, little sandbanks islands and multiple bay areas. River flow from the mountains all the way to the sea, that cross through the huge plains of this island.
Allheim is a realistic minecraft island… it’s 3 km by 3 km made by McMeddon. It’s an Island that is “originally shaped like the number thirteen”. But hardly eroded and transformed in the creation process. A custom realistic Nordic world with forests, a rough snowy mountain and new vegetation. The custom shape enables many beaches, little sandbanks islands and multiple bay areas. River flow from the mountains all the way to the sea, that cross through the huge plains of this island.
Trontal is a realistic minecraft island… it’s 3 km by 3 km made by McMeddon. It’s an Island that is “originally shaped like the number twelve”. But hardly eroded and transformed in the creation process. A custom realistic Nordic world with forests, a rough snowy mountain and new vegetation. The custom shape enables many beaches, little sandbanks islands and multiple bay areas. River flow from the mountains all the way to the sea, that cross through the huge plains of this island.
Home » Feon – From Nordic to Tropic [4k, Download, 1.12 & 1.16+, Multibiome, Java & Bedrock, Minecraft Survival World / RPG Map]
Feon is a realistic Minecraft island... it's 4 km by 4 km made by McMeddon. It's a rugged Nordic Island with multiple huge snow covered mountain ranges, taiga/spruce; oak; (new) birch; and (new) jungle forests, huge cliffs, huge plains, a dry land, dry coast and custom arctic region in the north. A new dedicated river system that flow from the mountains all the way to the sea, which crosses through the huge lands of this island. A brand-new biome deployment system that grades custom biomes from cold(north) to hot (south). Take a boat and cross the ocean with a near-seamless transition to the default Minecraft(java).